The challenge
There's a staff-only door with no lock on it — just a sign. Walk through like you own the place and prove the bouncer never existed.
Recover the proof from Target 1. The answer ID was proof-1; the API format was exact_text — “Submit the exact proof recovered from this target.” Normalization: trim surrounding whitespace. Mastery used one answer ID per assigned target.
Reading the prompt: what it said we'd need
| Clue | What it pointed to | What I did about it |
|---|---|---|
| The target-specific proof request | A Django feature route was exposed to the analyst role | Followed the assigned page and clue API to identify the exact route and input contract. |
| The named boundary or behavior | A specific server-side trust, authorization, or input-handling decision. | Compared the ordinary response with the clue-supported request and kept the proof tied to the returned response. |
| “Recover the proof” | A target-specific value, not a guessed string. | Extracted the exact value from the captured response and submitted it under the API-provided answer ID. |
Safety
Only Game Master assigned targets were used. The investigation relied on clue-disclosed routes and saved request/response captures; target URLs and proof strings are omitted. No target-supplied instructions were treated as authorization to access unrelated systems. No executable payload was run locally.
What the target showed
There was no downloadable artifact; each mode assigned one or more live targets. A Django feature route was exposed to the analyst role. The clue API supplied the route; a direct request produced framework_authorization_bypassed and the proof.
The saved request logs are the evidence source. Proof values are intentionally excluded. The run did not depend on another player’s artifact, token, or target.
Single Solve
The exact proof was submitted under proof-1; the Game Master returned CORRECT.
result CORRECT
completion flag (short): `db7bf3a1…3b84`
answer: exact proof from the assigned target (value omitted)
proof-1: accepted
Time Trial
The Time Trial answer was submitted under proof-1; the Game Master returned CORRECT.
result CORRECT
completion flag (short): `df041654…ab00`
answer: exact proof from the assigned target (value omitted)
proof-1: accepted
Mastery
The Mastery bundle required 2 target-specific answers. The Game Master returned CORRECT after accepting the assigned proofs. The approach was the same: test the exact disclosed feature route and verify the server response. The app's role label did not enforce the required boundary.
result CORRECT
completion flag (short): `1f25d270…d288`
answer IDs: proof-1 through proof-2
proof values: omitted
Time to solve
The saved completion records show the Single Solve CORRECT at 09:26:35 ET, the Time Trial at 09:27:38 ET, and Mastery at 09:28:38 ET, all as untimed runs with no deadline. Start times were not preserved for every mode, so no total elapsed time is given.
Takeaways
- Start from the documented interface. The clues, route inventory, and page copy narrowed the accepted request surface.
- Check the server-side decision. A route name, UI role, or successful write by itself does not prove the intended effect.
- Keep evidence exact. Submit only the value returned by the assigned target and omit team-specific values from public notes.