The challenge
Separate active credentials from decoys across generated local stores.
One question, answer: "For case MOB-11-… in package com.huntress.mobile.d11.…: Separate active credentials from decoys across generated local stores. Submit only the exact backend answer code returned for this case." Format: ANS- + 16 uppercase hex characters.
Reading the prompt: what it said we'd need
| Clue | What it pointed to | What I did about it |
|---|---|---|
| "active credentials … decoys … local stores" | an app's on-device storage (shared preferences, databases) | Not needed: as on Days 1–10, the answer is in the APK's assets/ |
| "backend answer code" | a runtime service | The same packaged puzzle; the app is never run |
The full method is in the Network Config Split write-up.
Safety
Static only: each APK was opened as a zip and one JSON asset read. Nothing installed or run.
What was in the files
One 12.7 KB APK per set with assets/huntress_puzzle.json, codec xor (as on Day 4): data is Base64, and each decoded byte is XORed with key. Single Solve, Time Trial, and all three Mastery APKs used xor with different keys.
Runs (all by the solver, using our shared Android solver)
Single Solve start 320 artifact 251 solve 0 submit 1249 TOTAL 1820 ms CORRECT 0bc1a2d3…d136
vs started_at: start +81, artifact +331, ready +332, submit +1581 ms
Time Trial 7 s clock, ranked; vs started_at: start +67, artifact +339, ready +340, submit +959 ms
CORRECT e2a5b0a0…1b9e
Mastery 8 s clock, 3 APKs (delivery N: …_mastery_0N.apk); vs started_at: start +66, artifact +395, ready +396,
submit +1053 ms CORRECT c640671b…08e4
The timed modes ran at 09:07, not 09:00: the solver hit HTTP 429 right after the Single Solve and stopped. After pacing was added (5 s between runs, 1 s between status checks) and the limit cleared at 09:06:55, a manual rerun finished them with no further 429s.
Time to solve
The Single Solve started at 13:00:12 UTC and went CORRECT 2 s later; an HTTP 429 then stopped the solver. On the paced rerun the ranked Time Trial and the Mastery each went CORRECT on the first submit, the Mastery at 13:07:20, 7 min 8 s after the first start.
Takeaways
- The puzzle-asset solver carried straight over: a known codec, no change, all modes unattended.
- The rate limit counts every request, not just submits; the 7-minute gap was the limit, not the solver.