The challenge
Recover and redirect a mutable PendingIntent while preserving every earlier component check.
One question, answer: “For case MOB-04-0C53CC9C9F in package com.huntress.mobile.d04.v0c53cc9c9f40: Recover and redirect a mutable PendingIntent while preserving every earlier component check. Submit only the exact backend answer code returned for this case.” Artifact: pending_intent_relay.apk. Format: ANS- followed by exactly 16 uppercase hexadecimal characters; no spaces or explanatory text, normalization exact.
How this lane was solved is explained once, in the Network Config Split write-up (Day 10, the first Android solve). Short version: every assigned APK carries assets/huntress_puzzle.json, and decoding it gives the answer. The app never has to run.
Reading the prompt: what it said we'd need
| Clue | What it pointed to | What I did about it |
|---|---|---|
| mutable PendingIntent | a PendingIntent another app can fill in | Static route |
| preserving every earlier component check | the lane compounds: Days 1–3 still apply | The puzzle asset added a key: Base64 then XOR |
Honest note: the prompts describe real Android attack surface, which would mean installing and driving the app. In this event the answer sat in a packaged JSON file that the app's own code never reads, so none of that was needed.
Safety
Static only. The APKs were opened as zip files on our Kali VM and one JSON asset was read; nothing was installed or run.
What was in the files
pending_intent_relay.apk, about 12.7 KB: one classes.dex, the manifest, a few resources, and assets/huntress_puzzle.json:
{"schema":"huntress.mobile.puzzle.v1","day":4,"codec":"xor","data":"XFNOMCstXCxeXCVYJSQkKiUpKy8=","key":29}
Codec xor: data is Base64; XOR each decoded byte with key to get the answer.
The Time Trial and Mastery APKs use the same template with different values and keys.
Single Solve
Started untimed to download the APK, decoded by our shared Android solver, and sent once: ANS-60A1CA8E89978462 → CORRECT in 1,173 ms (start to submit), flag 1140fdba…687a.
Solver: our Android solver from Day 10, shared by Days 1–10. It reads the asset from the zip, checks the schema, decodes the codec, and returns the answer only if it is exactly ANS- + 16 uppercase hex; anything unknown stops the run before sending. Its tests: 10/10.
Time Trial
A 6-second clock. Same puzzle schema and codec as the Single Solve, with different keys (103).
started_at 2026-10-10T15:56:32.634Z deadline 2026-10-10T15:56:38.634Z answer_ids ['answer']
artifact pending_intent_relay_time_trial.apk 12704 bytes sha256 01d87994b7a6e941… (checked)
answer: ANS-FC8EF157E3911AE7
start 683 ms
artifact 317 ms
solve 1 ms
submit 1199 ms
TOTAL 2200 ms
result CORRECT flag e6eb857b…733a
Mastery
A 6-second clock. 3 APKs, one per set; the questions name them delivery N: …_mastery_0N.apk. Same puzzle schema and codec as the Single Solve, with different keys (189, 31, 81).
started_at 2026-10-10T15:56:35.885Z deadline 2026-10-10T15:56:41.885Z answer_ids ['set1.answer', 'set2.answer', 'set3.answer']
artifact 01-pending_intent_relay_mastery_01.apk 12704 bytes sha256 30d8c7dd24084479… (checked)
artifact 02-pending_intent_relay_mastery_02.apk 12704 bytes sha256 306ab99782329e99… (checked)
artifact 03-pending_intent_relay_mastery_03.apk 12704 bytes sha256 6575bd65136f0d80… (checked)
set1.answer: ANS-42090FEBC4F2A58E
set2.answer: ANS-A4DE09BF726165E9
set3.answer: ANS-D501A4C9F4B42C26
start 693 ms
artifact 301 ms
solve 1 ms
submit 613 ms
TOTAL 1607 ms
result CORRECT flag a69b4c6a…f09f
Time to solve
All three modes were solved on 2026-10-10 by 15:56:36 UTC, 4 min 55 s after the first start; each mode went through on its first submit, and both timed runs were ranked.
Takeaways
- Read every packaged file before assuming the app must run. The answer sat in
assets/, unread by the app's code. - The answer format is a strong check.
ANS-+ 16 uppercase hex rules out wrong decodings (Day 10's othersplitreading, a wrong Caesar direction) before anything is sent.